I quote below is direct from the Wiglington and Wenks site because I think they probably can explain their site WAY better than I can.
The Travels of Wiglington and Wenks Virtual World is an exciting new massive online virtual world for kids where players can travel to places around the world, through time and space, meet famous historical people, play fun enriching games, make new friends, own exotic islands, build culture-inspired houses, wear all kinds of cool clothing and costumes, explore secret locations, solve ancient mysteries and become a legendary traveler!
Probably the most massive virtual world for kids to date, The Travels of Wiglington and Wenks features more than 100 fun-filled educational real world and imaginary locations from the past, present and future.
Parents can look forward to a safe site for their children where they will be learning about history, geography, landmarks, famous people, inventions, the environment, animals and more.
And for the children, they can expect hours of fun-filled exploration.
The Travels of Wiglington and Wenks was originally a children story book series by John Bittleston, later adapted into a virtual world for kids by creative entrepreneur Aldric Chang and Ngo Chee Yong
Here is the basic way Wiglington and Wenks works: First you set up an account. Because Wiglington and Wenks is meant to be played by children ages 7-14, the parent (whose e-mail is required when the account is requested) has to approve the account. Once the parent gives permission, the child can go on an create their avatar (online player)-do this carefully, I breezed through it and since your avatar is permanent once you are done, I am forever a male on WW. After you create your avatar, you go to Wiglington Town and need to make your way to the Learning Hall where you can explore around. You have to take a quiz before you can begin your real travels, and the clues to this quiz are meant to be found in the Learning Hall...although more than a few people have problems figuring out the answers, as evidenced by the fact that you can find the answers on various "cheat sites". Once you pass the quiz, the basic gist of the game is that you can travel to different places via an "airbus". Once at your chosen location, you will find some "famous" person who seems to have lost their memory. To help them recover their memory, you have to find certain articles for them that are hidden throughout all of this virtual world. Once you find all their articles, they miraculously recover their memory and reward you with a gift. Along the way, you can collect "wikis"-I have NO idea what the purpose of collecting them is, but it's something to do. You can also play games that reward you with virtual currency to spend on virtual things for your virtual world. Oh, and you can BUY a different kind of virtual currency to spend on virtual things for your virtual world. Playing in this virtual world is free, but you can upgrade to an Elite Traveler membership which has a monthly fee and have access to a few places and figures that are not available to the basic players. You also can buy some items that the basic Free membership does not give you access to.
The bottom line: I'm not a virtual gamer, so I am probably biased, but I found WW to be intermittently fun and exceedingly boring. I enjoyed the quest when the items were hidden well but in plain sight, but the ones where only a small sliver of the item was visible were not fun to try to find. WW is visually cluttered with stuff EVERYWHERE (see the picture above), so finding an item that is almost entirely hidden is like finding a needle in a haystack. I don't see the point in the Elite Membership-there just isn't enough extra bang for the buck. It runs $5.99 a month, $16.99 for 3 months, $29.99 for 6 months, or $59.99 for a year. If you are into this sort of thing, I would allow you children to play the free site in a main room of your house where you can keep an eye on their activities and I would be strict about banning chatting, but that's just me. My kids will probably continue to play under those very conditions. But it should be noted too that you should not be deceived about the educational value. If your child just wants to play the quest, they might, as mine tried to do, just ignore the informational blurbs and come away without learning much at all. I ended up requiring mine to mark on a map the locations they visited and to fill out short informational pages about each historical figure.